Strangeland isn't a bad film, but considering the concept, it makes you wonder how much potential this flick really had. The film does possess something worth mentioning, Dee Snider as the villain. However, I still enjoyed the film, even though the plot was imperfect, and the cast were so-so. If Dee Snider would have spent time rewriting a second draft, then maybe we would have had something very memorable on our hands. There are some very interesting ideas at work here, but the script clearly suffers from being underdeveloped. I was very much surprised and I really didn't think it was that bad. There's nothing truly remarkable about this one, except if you're looking for an underrated B movie, then check this film out. There's an inventive plot in its somewhat sketchy script, and it works well enough for its 90 minute run time. Although not perfect, I felt that Strangeland wasn't as bad as what every critic has said. The film has a dark, moody, melancholic atmosphere which adds to the tone of story. In a way that's what makes him appealing. Snider's character is eccentric, bizarre and psychotic who says stuff that really doesn't make any sense. The acting is fairly decent, never anything good but definitely not as bad as what many critics have said. Although Snider's ideas are a bit rough, there are still plenty of good things going for the film. This is an underrated film that has a unique concept. In isolated pockets, however, it's simply out of place.Strangeland which is written by Heavy Metal musician Dee Snider of Twisted Sister fame. Had this been a regular occurrence, it might have worked as a comment on the strange and unpredictable ways that human beings react to trauma and tragedy. There are moments of dark humour, which are perfectly appropriate, but there are also a few examples of optional dialogue where the aim seems to be a more lighthearted laugh. I’ve avoided spoilers, but it's worth noting that Strangeland explores death, grief, and regret, as well as self-harm and suicide, and in quite explicit terms. Should you get stuck there's at least an in-game hint system via a payphone, where in typically odd fashion you receive hints from a hateful, angry version of yourself. Through a combination of skill and luck, it didn’t take me too long to get past, but it's a good example of how the puzzles lack the imagination of the worldbuilding. Strangeland featuring Kevin Gage and Elizabeth Pea is available for rent or purchase on iTunes, available for rent or purchase on Apple TV, available for rent. The most infuriating challenge in the game is one of those tiresome tile puzzles (or, here, a board of lights) where pressing one activates or deactivates those around it, until the board is complete. A carnival shooting gallery is simply a matter of clicking targets with your mouse, and in a world where I can talk to birds, a furnace, and a disembodied head, it's slightly disappointing to find myself making a grappling hook. (Image credit: Wormwood Studios/Wadjet Eye Games)įor a game that boldly carves out its own path in terms of subject matter and atmosphere, the puzzle design overall is rather disappointing. Strangeland 5.0 Sunny MacIntosh 1998 Perry Mason: The Case of the Telltale Talk Show Host 6. This is sometimes the greatest challenge that a puzzle presents, as most of them are otherwise pretty simple. The darkness means it can be hard to discern fine detail, though, which means that objects you can pick up or interact with are easy to miss. Anything that isn't run down or twisted is strangely organic the environments are flavoured with a hint of HR Giger. It's the 'game' bit where the experience wobbles. The atmosphere and storytelling are excellent. Never embarrassingly blunt nor pretentiously opaque, Strangeland balances its weirdness impressively well through its 4-5 hour runtime. But in this world that makes perfect sense. Characters that you try to speak with usually send the conversation into a dead end, refusing to give a straight answer. The dark heart of Strangeland, both for better and for worse, is a determination to stay true to its artistic vision. (Image credit: Wormwood Studios/Wadjet Eye Games) People are strange
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